— Create first StoryBoard and FlowChart based on storyboard.
— Must Follow Rubric attached. Detailed requriement are also attached.
– Must use simple nursery rhyme, or other short story.
– The story should have a minimum of 4 images for the scenes past the information image, which means you will need to duplicate the pages you download to get the required number you will need for your story.
Your story must contain
- Action (movement)
- A question that one or more of you characters must answer that requires a binary answer with a different consequence depending on the answer that could happen in the scenes (will need a scene for each option). Remember a binary answer could be (yes, no), (on, off), (cat, dog) etc. The separate scene for each should depict the dialogue, action, sound, etc. that happens depending on the binary answer.
- Additional details and scenes are needed.
Create a Flowchart for the Story
· Using the storyboard that you completed you will now create a flowchart. Remember a flowchart is a set of shapes that provide a different view of what a creation is to be like. This is a flow of steps, the shapes tell what is happening from beginning to end.
· Here are two parts that you might want to take note of. A flowchart will use various shapes to tell a story including the
- oval shape for start and end
- input shape for all items required for later use
- process shape for a scene change and sound
- decision diamond shape for a question
- circle shape with a unique letter to pass of to more of the flowchart on a another page that starts with the same circle letter (catches the pass). This is a pass and catch for large flowcharts that do not fit on one page because the words would be too small.
Your flowchart must contain the following:
- Heading at the top of the page with name and your storyboard's name
- Start and stop shapes with appropriate word inside
- Action shapes
- Decision shape with appropriate choice conditions for question and answer on arrows
- Scene changes
- Other inputs or processes in the story you created.
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AAB – Storyboard & Flowchart Assignment |
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AAB – Storyboard & Flowchart Assignment |
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Criteria |
Ratings |
Pts |
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R1 view longer description |
1 pts Full Marks S: One pdf created from your work on the template paper(s) provided in the assignment or on your own paper (must include area for text for action and dialogue (as appropriate) named AAB_StoryboardFC_T.pdf where "T" stands for the use of a template for the storyboard that you create. 0 pts No Marks |
/ 1 pts |
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R2 view longer description |
1 pts Full Marks D: One pdf answering the questions in the assignment named AAB_StoryboardFC_Q.pdf where "Q" stands for the use of the question document answers associated with the storyboard Note that the name is in camelCase and is shortened from the full assignment name. 0 pts No Marks |
/ 1 pts |
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R3 view longer description |
1 pts Full Marks F: One pdf, named AAB_StoryboardFC_F.pdf created for the flowchart of your storyboard. At the top of the flowchart word document, on the lefthand side should be your name, course name, teacher name, assignment name, and the name of the software you used to create the flowchart or if your drew neatly by hand, then the statement "Created by me" one under the other on the pdf. 0 pts No Marks |
/ 1 pts |
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R4 view longer description |
1 pts Full Marks S: First storyboard scene page contains image or hand drawing that relates to the story, name of the story, your name, class name and the name of the software you used to create the storyboard or if your drew neatly by hand, then the statement "Created by me" one under the other on the pdf 0 pts No Marks |
/ 1 pts |
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R5 view longer description |
1 pts Full Marks S: Second storyboard scene page contains image or hand drawing appropriate to the opening of the story, with appropriate dialogue and action detailed. Dialogue is any verbal items. If there are no verbal items in the scene, please note with why. Note: The story should not be mostly dialogue. You want to create interest, so action with limited dialogue is okay. 0 pts No Marks |
/ 1 pts |
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R6 view longer description |
1 pts Full Marks S: Third storyboard scene page contains image or hand drawing appropriate to the dialogue and action of the story detailed for this scene. Dialogue is any verbal items. If there are no verbal items in the scene, please note with why 0 pts No Marks |
/ 1 pts |
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R7 view longer description |
1 pts Full Marks S: Subsequent storyboard scene pages follow the same directions as given for the first 3 pages of the storyboard. 0 pts No Marks |
/ 1 pts |
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R8 view longer description |
1 pts Full Marks S: One of the scenes must contain a decision in the story with the true side going to one scene and the false to another. Appropriate dialogue and action detailed. Dialogue is any verbal items. If there are no verbal items in the scene, please note with why. 0 pts No Marks |
/ 1 pts |
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R9 view longer description |
1 pts Full Marks S: The true scene(s) with appropriate dialogue and action details provided after the decision shape. Dialogue is any verbal items. If there are no verbal items in the scene, please note with why. 0 pts No Marks |
/ 1 pts |
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R10 view longer description |
1 pts Full Marks S: The false scene(s) with appropriate dialogue and action details provided after the decision shape. Dialogue is any verbal items. If there are no verbal items in the scene, please note with why. 0 pts No Marks |
/ 1 pts |
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R11 view longer description |
1 pts Full Marks S: One section of the decision (the true, yes, orange, etc.), joins with the false section for further combined processes after the split of the decision into two scenes bringing the story to a conclusion or two different endings (option as needed by your story), joining to end the story with the oval shape. Appropriate dialogue and action detailed. Dialogue is any verbal items. If there are no verbal items in the scene, please note with why. 0 pts No Marks |
/ 1 pts |
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R12 view longer description |
1 pts Full Marks S: One section of the decision (the false, no, apple, etc.) joins with the true section for one combined processes after the split of the decision into two scenes bringing the story to a conclusion or two different endings (option as needed by your story), joining to end the story with the oval shape. Appropriate dialogue and action detailed. Dialogue is any verbal items. If there are no verbal items in the scene, please note with why. 0 pts No Marks |
/ 1 pts |
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R13 view longer description |
1 pts Full Marks F: Flowchart must be of a size to be readable so use multiple pages as necessary with the circle connector shape. 0 pts No Marks |
/ 1 pts |
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R14 view longer description |
1 pts Full Marks F: Not using a flowchart maker that will allow saving as a pdf can cause issues. (a) An image of the flowchart inserted on a word document and subsequently saved as a pdf is not necessarily readable. Stretch from the corners to the margins if you do this. Stretching from the corners keeps the aspect ratio so the image does not blur. (b) Stretching from vertically or horizontally blurs the image. 0 pts No Marks |
/ 1 pts |
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R15 view longer description |
1 pts Full Marks F: Flowchart shapes are connected by an arrow that points to the entry point of the shape (one entry point per shape). 0 pts No Marks |
/ 1 pts |
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R16 view longer description |
1 pts Full Marks F: Flowchart oval shape is used for beginning and end of the decision flow with labels for start and end in the shape. (a) The start has an exit arrow and the end has an entry arrow. (b) One (1) start oval and one (1) end oval is to be used. All sections must start at the an oval and conclusions all meet at the end oval. 0 pts No Marks |
/ 1 pts |
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R17 view longer description |
1 pts Full Marks F: Flowchart scenes, dialogue and actions should use the process shape. Each process is it's own shape except as follows. If a scene change, dialogue and action work together, then use in the same process shape to note both. 0 pts No Marks |
/ 1 pts |
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R18 view longer description |
1 pts Full Marks F: A parallelogram used for any input into the process or decision. Multiple input items may be listed in one parallelogram as needed. 0 pts No Marks |
/ 1 pts |
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R19 view longer description |
1 pts Full Marks F: A diamond shape is used for all decision(s). The question is included in short form with a question mark ending it. Ex. Is the dog barking?. 0 pts No Marks |
/ 1 pts |
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R20 view longer description |
1 pts Full Marks F: Flowchart flows down the page with lines with arrows showing flow between the shapes. 0 pts No Marks |
/ 1 pts |
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R21 view longer description |
1 pts Full Marks F: Flowchart decision will have a true and false (yes, no; apple, orange) or other binary combination) and a corresponding labeled exit arrow indicating true or false, yes or no, etc. The label is a text box near the arrow. The arrows exit from the side points of the diamond unless one arrow loops back and only one choice goes on, then the exit from the bottom of the diamond is used for the one going on. 0 pts No Marks |
/ 1 pts |
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R22 view longer description |
1 pts Full Marks F: Entry back into any shape has an arrow that points to the entry downward arrow into the shape. 0 pts No Marks |
/ 1 pts |
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R23 view longer description |
1 pts Full Marks F: Short caption question ending with a ? mark is inside the diamond shape. (1)Example: Apple or Orange? , x >= 2? 0 pts No Marks |
/ 1 pts |
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R24 view longer description |
1 pts Full Marks F: Flowchart line(s) have arrows, only enter from the top of a shape and exit from the bottom (exception decision diamond). Arrows should not cross each other 0 pts No Marks |
/ 1 pts |
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R25 view longer description |
1 pts Full Marks F: Flowchart uses a circle page connector to exit a page and enter the next page with the same letter identifier in each. The letter set for exit and entry is not reused for another page change. 0 pts No Marks |
/ 1 pts |
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R26 view longer description |
1 pts Full Marks D: Explain how the decision shape allows a reader to understand the options of the decision question. Label as R26. 0 pts No Marks |
/ 1 pts |
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R27 view longer description |
1 pts Full Marks D: Explain the decision that you created and why this creates interest in the story. (a) What is the decision question? (b) How is the question true and what happens if the question is true? (c) How is the question false and what happens if the question is false? 0 pts No Marks |
/ 1 pts |
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R28 view longer description |
1 pts Full Marks D: Explain why action(s) / movement(s) noted in your story are important to create interest, including the number of times this action occurred. (1)Note actions can be moving arms, turning, jumping, etc. 0 pts No Marks |
/ 1 pts |
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R29 view longer description |
1 pts Full Marks D: Explain why a storyboard is important in planning a project and presenting an idea for future funding of the project at a company. 0 pts No Marks |
/ 1 pts |
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R30 view longer description |
1 pts Full Marks D: Explain why a flowchart is important in creating the actual project. 0 pts No Marks |
/ 1 pts |
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AAB – Storyboard & Flowchart Assignment
· Use a nursery rhyme, or other short story.
· You may use a take off, in other words a remix of a nursery rhyme in good taste, if you would like to achieve the required criteria.
· The story should have a minimum of 4 images for the scenes past the information image, which means you will need to duplicate the pages you download to get the required number you will need for your story.
1. An image that starts the story. This should include:
· The story name
· Your Name
· Your Class Name
2. A minimum of 3 additional scene images with appropriate detail of the dialogue, action (what is happening, the motion in the scene), sound, etc. for the scene.
3. A clear division of scenes for a decision, i.e. scene 1 might go to scene 3 if the no, or blue choice is selected, whereas scene 1 may go to scene 2 if the yes, or red choice was selected.
4. Ending story image which concludes the story with dialogue, action, sound, etc.) and provides any reference material as needed.
Your story must contain
1. Action (movement)
2. A question that one or more of you characters must answer that requires a binary answer with a different consequence depending on the answer that could happen in the scenes (will need a scene for each option). Remember a binary answer could be (yes, no), (on, off), (cat, dog) etc. The separate scene for each should depict the dialogue, action, sound, etc. that happens depending on the binary answer.
3. Additional details and scenes are needed.
Suggestion: Plan your work with pseudocode!
1. Think up the story or use an existing one and add a twist of fate depending on the binary choice made.
2. Write pseudocode of what will happen (high level abstraction).
3. Create images.
4. Add the text of action, sound, etc.
Show that you can do this, but this is not needed to be perfect art, etc. Technique is what we need to know that you understand.
Use one of the following templates or make your own template, but the elements must be included.
You may create a template by hand or using a Web2.0 storyboard template (free version).
Please make sure you are including at least what is on the templates given here.
Create a Flowchart for the Story
· Using the storyboard that you completed you will now create a flowchart. Remember a flowchart is a set of shapes that provide a different view of what a creation is to be like. This is a flow of steps, the shapes tell what is happening from beginning to end.
· Here are two parts that you might want to take note of. A flowchart will use various shapes to tell a story including the
· oval shape for start and end
· input shape for all items required for later use
· process shape for a scene change and sound
· decision diamond shape for a question
· circle shape with a unique letter to pass of to more of the flowchart on a another page that starts with the same circle letter (catches the pass). This is a pass and catch for large flowcharts that do not fit on one page because the words would be too small.
Remember inside the shapes are short caption type information. For example:
· a list of inputs
· the process(es) to take place prior to the next process or step
· a shortened form of the question is a decision (diamond) shape, for example:
· want bread?
· mixed completely?
· times up?
· apple or banana
· the choices of the answers to the above questions, i.e. yes and no, apple or banana go on individual arrow lines exiting from the points of the decision diamond. Exit arrows from a decision are always from the points and input into a point of the decision diamond. See module resources.
Your flowchart must contain the following:
1. Heading at the top of the page with name and your storyboard's name
2. Start and stop shapes with appropriate word inside
3. Action shapes
4. Decision shape with appropriate choice conditions for question and answer on arrows
5. Scene changes
6. Other inputs or processes in the story you created.
Plan your flowchart!
1. Examine your story prior to starting..
2. Mark portions that are inputs, processes, decisions with a code, like a I, P, D to get a quick idea of the shapes needed.
3. Lay out the flow down the page, portrait or landscape.
4. Use lines with arrows to connect the shapes, this shows flow direction. Remember that decisions require a (yes, no), (red, green) label next to the line that proceeds with the decision.
5. Plan your work so that you do not cross lines.
6. Add the text required in the shapes.
